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Consolidated Laws of New York's Penal code

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Article 225 - NY Penal Law

GAMBLING OFFENSES

Section Offense Class
225.00 Gambling offenses; definitions of terms.  
225.05 Promoting gambling in the second degree. A MISD
225.10 Promoting gambling in the first degree. E FELONY
225.15 Possession of gambling records in the second degree. A MISD
225.20 Possession of gambling records in the first degree. E FELONY
225.25 Possession of gambling records; defense.  
225.30 Possession of a gambling device. A MISD
225.32 Possession of a gambling device; defenses.  
225.35 Gambling offenses; presumptions.  
225.40 Lottery offenses; no defense.  
225.55 Gaming fraud in the second degree. A MISD
225.60 Gaming fraud in the first degree. E FELONY
225.65 Use of counterfeit, unapproved or unlawful wagering instruments. A MISD
225.70 Possession of unlawful gaming property in the third degree. A MISD
225.75 Possession of unlawful gaming property in the second degree. E FELONY
225.80 Possession of unlawful gaming property in the first degree. FELONY
225.85 Use of unlawful gaming property. E FELONY
225.90 Manipulation of gaming outcomes at an authorized gaming establishment. A MISD
225.95 Unlawful manufacture, sale, distribution, marking, altering or modification of equipment and devices associated with gaming. A MISD
S 225.00 Gambling offenses; definitions of terms.
  The following definitions are applicable to this article:
  1. "Contest of chance" means any contest, game, gaming scheme or
gaming device in which the outcome depends in a material degree upon an
element of chance, notwithstanding that skill of the contestants may
also be a factor therein.
  2. "Gambling." A person engages in gambling when he stakes or risks
something of value upon the outcome of a contest of chance or a future
contingent event not under his control or influence, upon an agreement
or understanding that he will receive something of value in the event of
a certain outcome.
  3. "Player" means a person who engages in any form of gambling solely
as a contestant or bettor, without receiving or becoming entitled to
receive any profit therefrom other than personal gambling winnings, and
without otherwise rendering any material assistance to the
establishment, conduct or operation of the particular gambling activity.
A person who gambles at a social game of chance on equal terms with the
other participants therein does not otherwise render material assistance
to the establishment, conduct or operation thereof by performing,
without fee or remuneration, acts directed toward the arrangement or
facilitation of the game, such as inviting persons to play, permitting
the use of premises therefor and supplying cards or other equipment used
therein.  A person who engages in "bookmaking", as defined in this
section is not a "player."
  4. "Advance gambling activity." A person "advances gambling activity"
when, acting other than as a player, he engages in conduct which
materially aids any form of gambling activity. Such conduct includes but
is not limited to conduct directed toward the creation or establishment
of the particular game, contest, scheme, device or activity involved,
toward the acquisition or maintenance of premises, paraphernalia,
equipment or apparatus therefor, toward the solicitation or inducement
of persons to participate therein, toward the actual conduct of the
playing phases thereof, toward the arrangement of any of its financial
or recording phases, or toward any other phase of its operation. One
advances gambling activity when, having substantial proprietary or other
authoritative control over premises being used with his knowledge for
purposes of gambling activity, he permits such to occur or continue or
makes no effort to prevent its occurrence or continuation.
  5. "Profit from gambling activity." A person "profits from gambling
activity" when, other than as a player, he accepts or receives money or
other property pursuant to an agreement or understanding with any person
whereby he participates or is to participate in the proceeds of gambling
activity.
  6. "Something of value" means any money or property, any token, object
or article exchangeable for money or property, or any form of credit or
promise directly or indirectly contemplating transfer of money or
property or of any interest therein, or involving extension of a
service, entertainment or a privilege of playing at a game or scheme
without charge.
  7. "Gambling device" means any device, machine, paraphernalia or
equipment which is used or usable in the playing phases of any gambling
activity, whether such activity consists of gambling between persons or
gambling by a person involving the playing of a machine. Notwithstanding
the foregoing, lottery tickets, policy slips and other items used in the
playing phases of lottery and policy schemes are not gambling devices.
  7-a. A "coin operated gambling device" means a gambling device which
operates as a result of the insertion of something of value. A device
designed, constructed or readily adaptable or convertible for such use
is a coin operated gambling device notwithstanding the fact that it may
require adjustment, manipulation or repair in order to operate as such.
A  machine  which  awards free or extended play is not a gambling device
merely  because  such  free or extended play may constitute something of
value provided that the outcome depends upon the skill of the player and
not in a material degree upon an element of chance.
  8. "Slot machine" means a gambling device which, as a result of the
insertion  of  a  coin  or  other  object,  operates,  either completely
automatically or with the aid of some physical act  by  the  player,  in
such  manner  that,  depending  upon  elements  of  chance, it may eject
something of value. A device so constructed,  or  readily  adaptable  or
convertible  to such use, is no less a slot machine because it is not in
working order or because some mechanical act of manipulation  or  repair
is required to accomplish its adaptation, conversion or workability. Nor
is  it  any  less  a  slot  machine  because,  apart  from  its  use  or
adaptability as such, it may also sell or deliver something of value  on
a  basis  other  than chance. A machine which sells items of merchandise
which are of equivalent value, is not a slot machine merely because such
items differ from each other in composition, size, shape or color.
  9. "Bookmaking" means advancing gambling activity by unlawfully
accepting bets from members of the public as a business, rather than in
a casual or personal fashion, upon the outcomes of future contingent
events.
  10. "Lottery" means an unlawful gambling scheme in which (a) the
players pay or agree to pay something of value for chances, represented
and differentiated by numbers or by combinations of numbers or by some
other media, one or more of which chances are to be designated the
winning ones; and (b) the winning chances are to be determined by a
drawing or by some other method based upon the element of chance; and
(c) the holders of the winning chances are to receive something of value
provided, however, that in no event shall the provisions of this
subdivision be construed to include a raffle as such term is defined in
subdivision three-b of section one hundred eighty-six of the general
municipal law.
  11. "Policy" or "the numbers game" means a form of lottery in which
the winning chances or plays are not determined upon the basis of a
drawing or other act on the part of persons conducting or connected with
the scheme, but upon the basis of the outcome or outcomes of a future
contingent event or events otherwise unrelated to the particular scheme.
  12. "Unlawful" means not specifically authorized by law.
  13.  "Authorized  gaming establishment" means any structure, structure
  and adjacent or attached structure, or grounds adjacent to  a  structure
  in  which  casino  gaming, conducted pursuant to article thirteen of the
  racing, pari-mutuel wagering and breeding law, or Class III  gaming,  as
  authorized  pursuant  to a compact reached between the state of New York
  and a federally recognized Indian nation  or  tribe  under  the  federal
  Indian Gaming Regulatory Act of 1988, is conducted and shall include all
  public  and non-public areas of any such building, except for such areas
  of a building where either Class I or II gaming  are  conducted  or  any
  building  or  grounds  known  as  a video gaming entertainment facility,
  including facilities where food and drink are served, as well  as  those
  areas  not normally open to the public, such as where records related to
  video lottery gaming operations are kept, except shall not  include  the
  racetracks  or  such areas where such video lottery gaming operations or
  facilities do not take place  or  exist,  such  as  racetrack  areas  or
  fairgrounds   which   are  wholly  unrelated  to  video  lottery  gaming
  operations,  pursuant  to  section  sixteen  hundred   seventeen-a   and
  paragraph five of subdivision a of section sixteen hundred twelve of the
  tax law, as amended and implemented.
    14.  "Authorized gaming operator" means an enterprise or business
  entity authorized by state or federal law to operate casino or video
  lottery gaming.
    15. "Casino gaming" means games authorized to be played pursuant to a
  license granted under article thirteen of the racing, pari-mutuel
  wagering and breeding law or by federally recognized Indian nations or
  tribes pursuant to a gaming compact reached in accordance with the
  federal Indian Gaming Regulatory Act of 1988, Pub. L. 100-497, 102 Stat.
  2467, codified at 25 U.S.C. S 2701-21 and 18 U.S.C. S 1166-68.
    16. "Cash equivalent" means a treasury check, a travelers check, wire
  transfer of funds, transfer check, money order, certified check,
  cashiers check, payroll check, a check drawn on the account of the
  authorized gaming operator payable to the patron or to the authorized
  gaming  establishment,  a  promotional  coupon,  promotional chip,
  promotional cheque, promotional token, or a voucher recording cash drawn
  against a credit card or charge card.
    17. "Cheques" or "chips" or "tokens" means nonmetal, metal or partly
  metal representatives of value, redeemable for cash or cash equivalent,
  and issued and sold by an authorized casino operator for use at an
  authorized gaming establishment. The value of such cheques or chips or
  tokens shall be considered equivalent in value to the cash or cash
  equivalent exchanged for such cheques or chips or tokens upon purchase
  or redemption.
    18. "Class I gaming" and "Class II gaming" means those forms of gaming
  that are not Class III gaming, as defined in subsection eight of section
  four of the federal Indian Gaming Regulatory Act, 25 U.S.C. S 2703.
    19. "Class III gaming" means those forms of gaming that are not  Class
  I or Class II gaming, as defined in subsections six and seven of section
  four  of  the federal Indian Gaming Regulatory Act, 25 U.S.C. S 2703 and
  those games enumerated in the Appendix of a gaming compact.
    20. "Compact" or  "gaming compact"  means  the  agreement  between  a
  federally  recognized  Indian  tribe and the state of New York regarding
  Class III gaming activities entered into pursuant to the federal  Indian
  Gaming  Regulatory  Act, Pub. L. 100-497, 102 Stat. 2467, codified at 25
  U.S.C. S 2701-21 and 18 U.S.C. S 1166-68 (1988 Supp. II).
    21. "Gaming equipment or device" means any machine or device which  is
  specially designed or manufactured for use in the operation of any Class
  III or video lottery game.
    22.  "Gaming regulatory authority"  means, with respect to any
  authorized  gaming  establishment  on   Indian   lands,   territory   or
  reservation,   the  Indian  nation  or  tribal  gaming  commission,  its
  authorized officers, agents and representatives acting in their official
  capacities or such other agency of a nation or tribe as  the  nation  or
  tribe  may  designate  as  the  agency responsible for the regulation of
  Class III gaming,  jointly  with  the  state  gaming  agency,  conducted
  pursuant  to  a gaming compact between the nation or tribe and the state
  of New York, or with respect to any casino gaming authorized pursuant to
  article thirteen of the racing, pari-mutuel wagering and breeding law or
  video lottery gaming  conducted  pursuant  to  section  sixteen  hundred
  seventeen-a  and  paragraph  five  of  subdivision  a of section sixteen
  hundred twelve of the tax law, as amended and implemented.
    23. "Premises" includes any structure, parking lot, building, vehicle,
  watercraft, and any real property.
    24. "Sell" means to sell, exchange, give or dispose of to another.
    25. "State gaming  agency"  shall  mean  the  New  York  state  gaming
  commission, its authorized officials, agents, and representatives acting
  in their official capacities as the regulatory agency of the state which
  has  responsibility  for regulation with respect to video lottery gaming
  or casino gaming.
    26.  "Unfair  gaming  equipment"  means  loaded  dice,  marked  cards,
  substituted cards or dice, or fixed  roulette  wheels  or  other  gaming
  equipment which has been altered in a way that tends to deceive or tends
  to  alter  the  elements  of  chance  or  normal  random selection which
  determine the result of the game or outcome, or the amount or  frequency
  of the payment in a game.
    27. "Unlawful gaming property" means:
    (a) any device, not prescribed for use in casinio gaming by its rules,
  which is capable of assisting a player:
    (i)  to  calculate  any  probabilities  material  to  the outcome of a
  contest of chance; or
    (ii) to receive or transmit information material to the outcome  of  a
  contest of chance; or
    (b)  any  object or article which, by virtue of its size, shape or any
  other quality, is capable of being used in casino gaming as an  improper
  substitute  for  a  genuine  chip,  cheque, token, betting coupon, debit
  instrument, voucher or other instrument or indicia of value; or
    (c) any unfair gaming equipment.
    28. "Video lottery gaming" means any lottery game played  on  a  video
  lottery  terminal,  which  consists  of multiple players competing for a
  chance to win a random drawn prize pursuant to section  sixteen  hundred
  seventeen-a  and  paragraph  five  of  subdivision  a of section sixteen
  hundred twelve of the tax law, as amended and implemented.
    29. "Voucher" means an  instrument  of  value  generated  by  a  video
  lottery  terminal representing a monetary amount and/or play value owed
  to a customer at a specific video lottery terminal based on video
  lottery gaming winnings and/or amounts not wagered.

  S 225.05 Promoting gambling in the second degree.
  A person is guilty of promoting gambling in the second degree when he
knowingly advances or profits from unlawful gambling activity.
  Promoting gambling in the second degree is a class A misdemeanor.

S 225.10 Promoting gambling in the first degree.
  A person is guilty of promoting gambling in the first degree when he
knowingly advances or profits from unlawful gambling activity by:
  1. Engaging in bookmaking to the extent that he receives or accepts in
any one day more than five bets totaling more than five thousand
dollars; or
  2. Receiving, in connection with a lottery or policy scheme or
enterprise, (a) money or written records from a person other than a
player whose chances or plays are represented by such money or records,
or (b) more than five hundred dollars in any one day of money played in
such scheme or enterprise.
  Promoting gambling in the first degree is a class E felony.

S 225.15 Possession of gambling records in the second degree.
  A person is guilty of possession of gambling records in the second
degree when, with knowledge of the contents or nature thereof, he
possesses any writing, paper, instrument or article:
  1. Of a kind commonly used in the operation or promotion of a
bookmaking scheme or enterprise; or
  2. Of a kind commonly used in the operation, promotion or playing of a
lottery or policy scheme or enterprise; except that in any prosecution
under this subdivision, it is a defense that the writing, paper,
instrument or article possessed by the defendant constituted, reflected
or represented plays, bets or chances of the defendant himself in a
number not exceeding ten.
  3. Of any paper or paper product in sheet form chemically converted to
nitrocellulose having explosive characteristics.
  4. Of any water soluble paper or paper derivative in sheet form.
  Possession of gambling records in the second degree is a class A misdemeanor.

S 225.20 Possession of gambling records in the first degree.
  A person is guilty of possession of gambling records in the first
degree when, with knowledge of the contents thereof, he possesses any
writing, paper, instrument or article:
  1. Of a kind commonly used in the operation or promotion of a
bookmaking scheme or enterprise, and constituting, reflecting or
representing more than five bets totaling more than five thousand
dollars; or
  2. Of a kind commonly used in the operation, promotion or playing of a
lottery or policy scheme or enterprise, and constituting, reflecting or
representing more than five hundred plays or chances therein.
  Possession of gambling records in the first degree is a class E felony.

S 225.25 Possession of gambling records; defense.
  In any prosecution for possession of gambling records, it is a defense
that the writing, paper, instrument or article possessed by the
defendant was neither used nor intended to be used in the operation or
promotion of a bookmaking scheme or enterprise, or in the operation,
promotion or playing of a lottery or policy scheme or enterprise.

S 225.30 Possession of a gambling device.
  a.  A  person  is guilty of possession of a gambling device when, with
  knowledge of the character  thereof,  he  or  she  manufactures,  sells,
  transports,   places   or  possesses,  or  conducts  or  negotiates  any
  transaction affecting or designed to affect ownership,  custody  or  use
  of:
    1.  A  slot  machine,  unless such possession is permitted pursuant to
  article nine-A of the general municipal law; or
    2. Any other gambling device, believing that the same is to be used in
  the advancement of unlawful gambling activity; or
    3. A coin operated gambling device with intent to use such  device  in
  the advancement of unlawful gambling activity.
    b.  Possession  of  a  slot  machine  shall not be unlawful where such
  possession and use is pursuant to a gaming compact, duly executed by the
  governor and  an  Indian  tribe  or  Nation,  under  the  Indian  Gaming
  Regulatory  Act,  as  codified  at 25 U.S.C. S 2701-2721 and 18 U.S.C
  S 1166-1168, where the use  of  such  slot  machine  or  machines  is
  consistent  with  such  gaming  compact  and  where the state receives a
  negotiated percentage of the net drop (defined as  gross  money  wagered
  after  payout,  but  before  expenses)  from  any  such  slot machine or
  machines.
    c. Transportation and possession  of  a  slot  machine  shall  not  be
  unlawful  where  such  transportation  and  possession  is  necessary to
  facilitate the training of persons in the repair and  reconditioning  of
  such  machines  as  are  used  or are to be used for operations in those
  casinos authorized pursuant to a tribal-state compact  as  provided  for
  pursuant  to  section eleven hundred seventy-two of title fifteen of the
  United States Code in the state of New York.
    d. Transportation and possession  of  a  slot  machine  shall  not  be
  unlawful  where  such  slot machine was transported into this state in a
  sealed container and possessed for the purpose of  product  development,
  research,  or  additional manufacture or assembly, and such slot machine
  will be or has been transported in a sealed container to a  jurisdiction
  outside  of  this  state  for  purposes which are lawful in such outside
  jurisdiction.
    e. Transportation and possession of a gambling  device  shall  not  be
  unlawful  where  (i)  the  manufacturer  or  distributor of the gambling
  device has filed a statement with the state gaming  commission  required
  by  subdivision  twenty-one  of  section one hundred four of the racing,
  pari-mutuel wagering and breeding law, (ii)  such  gambling  device  was
  transported  into this state in a sealed container and possessed for the
  purpose of exhibition or marketing in accordance  with  such  statement,
  and (iii) such device is thereafter transported in a sealed container to
  a  jurisdiction  outside  of  this state for purposes that are lawful in
  such outside jurisdiction.
  Possession of a gambling device is a class A misdemeanor.

S 225.32 Possession of a gambling device; defenses.
  1. In any prosecution for possession of a gambling device specified in
subdivision one of section 225.30 of this chapter, it is an affirmative
defense that: (a) the slot machine possessed by the defendant was
neither used nor intended to be used in the operation or promotion of
unlawful gambling activity or enterprise and that such slot machine is
an antique; for purposes of this section proof that a slot machine was
manufactured prior to nineteen hundred forty-one shall be conclusive
proof that such a machine is an antique; (b) the slot machine possessed
by the defendant was manufactured or assembled by the defendant for the
sole purpose of transporting such slot machine in a sealed container to
a jurisdiction outside this state for purposes which are lawful in such
outside jurisdiction; (c) the slot machine possessed by the defendant
was neither used nor intended to be used in the operation or promotion
of unlawful gambling activity or enterprise, is more than thirty years
old, and such possession takes place in the defendant`s home; or (d) the
slot machine was transported into this state in a sealed container for
the purpose of product development, research, or additional manufacture
or assembly, and such slot machine will be or has been transported in a
sealed container to a jurisdiction outside of this state for purposes
which are lawful in such outside jurisdiction.
  2. Where a defendant raises an affirmative defense provided by
subdivision one hereof, any slot machine seized from the defendant shall
not be destroyed, or otherwise altered until a final court determination
is rendered. In a final court determination rendered in favor of said
defendant, such slot machine shall be returned, forthwith, to said
defendant, notwithstanding any provisions of law to the contrary.

S 225.35 Gambling offenses; presumptions.
  1. Proof of possession of any gambling device or of any gambling
record specified in sections 225.15 and 225.20, is presumptive evidence
of possession thereof with knowledge of its character or contents.
  2. In any prosecution under this article in which it is necessary to
prove the occurrence of a sporting event, a published report of its
occurrence in any daily newspaper, magazine or other periodically
printed publication of general circulation shall be admissible in
evidence and shall constitute presumptive proof of the occurrence of
such event.
  3. Possession of three or more coin operated gambling devices or
possession of a coin operated gambling device in a public place shall be
presumptive evidence of intent to use in the advancement of unlawful
gambling activity.

S 225.40 Lottery offenses; no defense.
  Any offense defined in this article which consists of the commission
of acts relating to a lottery is no less criminal because the lottery
itself is drawn or conducted without the state and is not volatile of
the laws of the jurisdiction in which it was so drawn or conducted.

S 225.55 Gaming fraud in the second degree.
    A  person  is  guilty  of gaming fraud in the second degree when he or
  she:
    1. with intent to defraud and in violation of the rules of the  casino
  gaming,  misrepresents,  changes  the  amount  bet or wagered on, or the
  outcome or possible outcome of the contest or event which is the subject
  of the bet or wager, or the amount or frequency of payment in the casino
  gaming; or
    2. with intent to defraud,  obtains  anything  of  value  from  casino
  gaming  without  having  won  such  amount  by a bet or wager contingent
  thereon.
    Gaming fraud in the second degree is a class A misdemeanor.

S 225.60 Gaming fraud in the first degree.
    A  person is guilty of gaming fraud in the first degree when he or she
  commits a gaming fraud in the second degree, and:
    1. The value of the benefit obtained exceeds one thousand dollars; or
    2. He or she has been previously convicted within the  preceding  five
  years  of any offense of which an essential element is the commission of
  a gaming fraud.
    Gaming fraud in the first degree is a class E felony.

S 225.65 Use of counterfeit, unapproved or unlawful wagering instruments.
    A person is guilty of  use  of  counterfeit,  unapproved  or  unlawful
  wagering instruments when in playing or using any casino gaming designed
  to  be  played  with, received or be operated by chips, cheques, tokens,
  vouchers or other  wagering  instruments  approved  by  the  appropriate
  gaming  regulatory  authority,  he or she knowingly uses chips, cheques,
  tokens, vouchers or other wagering instruments other than those approved
  by the appropriate gaming regulating  authority  and  the  state  gaming
  agency or lawful coin or legal tender of the United States of America.
    Possession  of  more  than  one  counterfeit,  unapproved  or unlawful
  wagering instrument described in this section is presumptive evidence of
  possession thereof with knowledge of its character or contents.
    Use of counterfeit, unapproved or unlawful wagering instruments is a
  class A misdemeanor.

S 225.70 Possession of unlawful gaming property in the third degree.
    A  person  is  guilty of possession of unlawful gaming property in the
  third degree when he or she possesses, with intent to use such  property
  to  commit  gaming  fraud,  unlawful gaming property at a premises being
  used for casino gaming.
    Possession of unlawful gaming property in the third degree is a  class
  A misdemeanor.

S 225.75 Possession of unlawful gaming property in the second degree.
    A  person  is  guilty of possession of unlawful gaming property in the
  second degree when:
    1. He or she makes, sells, or  possesses  with  intent  to  sell,  any
  unlawful gaming property at a casino gaming facility, the value of which
  exceeds  three hundred dollars, with intent that it be made available to
  a person for unlawful use; or
    2. He or she commits possession of unlawful  gaming  property  in  the
  third  degree as defined in section 225.70 of this article, and the face
  value of the improper substitute property exceeds five hundred  dollars;
  or
    3.  He  or  she  commits  the offense of possession of unlawful gaming
  property in the third degree and has been  previously  convicted  within
  the preceding five years of any offense of which an essential element is
  possession of unlawful gaming property.
    Possession of unlawful gaming property in the second degree is a class
  E felony.

S 225.80 Possession of unlawful gaming property in the first degree.
    A  person  is  guilty of possession of unlawful gaming property in the
  first degree when:
    1. He or she commits  the  crime  of  unlawful  possession  of  gaming
  property  in  the  third  degree  as  defined  in section 225.70 of this
  article and the face value of the improper substitute  property  exceeds
  one thousand dollars; or
    2.  He  or  she  commits  the offense of possession of unlawful gaming
  property in the second degree as defined in subdivision one  or  two  of
  section  225.75 of this article and has been previously convicted within
  the preceding five years of any offense of which an essential element is
  possession of unlawful gaming property.
    Possession of unlawful gaming property in the first degree

S 225.85 Use of unlawful gaming property.
    A  person  is guilty of use of unlawful gaming property when he or she
  knowingly with intent to defraud uses  unlawful  gaming  property  at  a
  premises being used for casino gaming.
    Use of unlawful gaming property is a class E felony.

S 225.90 Manipulation of gaming outcomes at an authorized gaming
               establishment.
    A person is guilty of manipulation of gaming outcomes at an authorized
  gaming establishment when he or she:
    1. Knowingly conducts, operates, deals or  otherwise  manipulates,  or
  knowingly   allows   to  be  conducted,  operated,  dealt  or  otherwise
  manipulated, cards, dice or gaming equipment or device,  for  themselves
  or  for  another, through any trick or sleight of hand performance, with
  the intent of deceiving or altering the elements  of  chance  or  normal
  random  selection which determines the result or outcome of the game, or
  the amount or frequency of the payment in a game; or
    2. Knowingly uses, conducts, operates, deals, or exposes for play,  or
  knowingly  allows  to be used, conducted, operated, dealt or exposed for
  play any cards, dice or gaming equipment or device, or  any  combination
  of  gaming  equipment or devices, which have in any manner been altered,
  marked or tampered with, or placed in a  condition,  or  operated  in  a
  manner,  the  result  of  which  tends  to deceive or tends to alter the
  elements of chance or normal random selection which determine the result
  of the game or outcome, or the amount or frequency of the payment  in  a
  game; or
    3.  Knowingly  uses,  or  possesses with the intent to use, any cards,
  dice or other gaming equipment or devices other than that provided by an
  authorized gaming  operator  for  current  use  in  a  permitted  gaming
  activity; or
    4.  Alters  or  misrepresents  the outcome of a game or other event on
  which bets or wagers have been made after the outcome is made  sure  but
  before it is revealed to players.
    Possession  of altered, marked or tampered with dice, cards, or gaming
  equipment  or  devices  at  an  authorized  gambling  establishment   is
  presumptive  evidence  of  possession  thereof  with  knowledge  of  its
  character or contents and intention  to  use  such  altered,  marked  or
  tampered  with  dice, cards, or gaming equipment or devices in violation
  of this section.
    Manipulation of gaming outcomes at an authorized gaming  establishment
  is  a  class  A  misdemeanor  provided, however, that if the person has
  previously been convicted of this crime within the past five years  this
  crime shall be a class E felony.

S 225.95 Unlawful  manufacture, sale, distribution, marking, altering or
             modification of equipment and devices associated with gaming.
    A person  is  guilty  of  unlawful  manufacture,  sale,  distribution,
  marking,  altering  or  modification of equipment and devices associated
  with gaming when if he or she:
    1. Manufactures, sells  or  distributes  any  cards,  chips,  cheques,
  tokens,  dice, vouchers, game or device and he or she knew or reasonably
  should have known it was intended to be used to violate any provision of
  this article; or
    2. Marks, alters or otherwise modifies any associated gaming equipment
  or device in a manner that either affects the result  of  the  wager  by
  determining  win  or  loss  or  alters  the  normal  criteria  of random
  selection in a manner that affects the operation of a game or determines
  the outcome of a game, and he or she  knew  or  reasonably  should  have
  known  that  it was intended to be used to violate any provision of this
  article.
    Unlawful  manufacture,  sale,  distribution,  marking,   altering   or
  modification  of equipment and devices associated with gaming is a class
  A misdemeanor provided, however, that if the person has previously  been
  convicted  of this crime within the past five years this crime shall be a
  class E felony.

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